A downloadable game

This project was created as my final project for my games art degree. The focus of the environment was for me to learn more about trimsheets and material workflows, the ship is mostly textured with one trimsheet and the environment is textured with one master material, aside from the decals. The master material is capable of changing the colour of the trimsheets via masks, procedural dirt as well as vertex painting, emissive controls, parallax occlusion and world space normals were used for the structural elements. 

For further breakdowns please see my ArtStation post: https://www.artstation.com/artwork/aonaJ8

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Freehorn Freighter Environment Flythrough 245 MB
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Material Breakdown.mp4 137 MB
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Screenshot__0001_HighresScreenshot00067.png 3.6 MB
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Screenshot__0000_HighresScreenshot00068.png 3.4 MB
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Screenshot__0002_HighresScreenshot00066.png 3.2 MB
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Screenshot__0005_HighresScreenshot00063.png 3.3 MB
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Screenshot__0006_HighresScreenshot00062.png 3.4 MB
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Screenshot__0007_HighresScreenshot00061.png 2.2 MB
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Screenshot__0008_HighresScreenshot00060.png 3.7 MB
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Screenshot__0009_HighresScreenshot00058.png 3.6 MB
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Screenshot__0009_HighresScreenshot00075-copy.png 1.6 MB
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Screenshot__0011_HighresScreenshot00072-copy.png 1.7 MB
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Screenshot__0010_HighresScreenshot00074-copy.png 1.7 MB
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ship_breakdown.png 1.5 MB
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environment_01a_breakdown.png 1.4 MB
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materials_01a.png 2.1 MB
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materials_01b.png 1.6 MB
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final_ship_wires.jpg 1.1 MB

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